Body follows EF pose
Figura body parts that match a known Epic Fight joint anchor to it automatically. Roll, dash, attack — the avatar tracks the real combat pose.
Body follows EF pose
Figura body parts that match a known Epic Fight joint anchor to it automatically. Roll, dash, attack — the avatar tracks the real combat pose.
Head accessories stay on the head
Hair, hats, horns, ears — anything parented to Head follows the head joint. No more floating accessories during attack swings.
No model conversion
Use any Figura avatar you already own. If your part names match the conventions, it works. Otherwise, three lines of Lua bind your custom names.
Client-only
Server doesn’t need anything. Each player who wants the feature installs Fightura, Figura, and Epic Fight on their client.
fightura-1.0.0.jarmods/ folder alongside Figura 0.1.5+1.20.1-forge and Epic Fight 20.14.15.1+That’s the whole setup. See the Installation guide for the long version.
Fightura attaches a render layer to Epic Fight’s player renderer. Each frame it captures the current Epic Fight pose, then for every Figura part that maps to a known Epic Fight joint (by parentType, by part name, or by Lua override), the part’s transform is set to follow that joint. Parts without a mapping fall through to Figura’s normal render path and inherit through their parent. One pipeline handles accessory avatars, full-body avatars, and bend-bone rigs the same way.